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Make StudioRender fix better.
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5903015df9
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@ -7,16 +7,15 @@ MAKE_HOOK(StudioRender_SetAlphaModulation, U::Memory.GetVFunc(I::StudioRender, 2
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G::DrawingProps &&
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!(Vars::Visuals::UI::CleanScreenshots.Value && I::EngineClient->IsTakingScreenshot()))
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{
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auto flVal = Vars::Colors::PropModulation.Value.a / 255.f * flAlpha;
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// TODO: make these static?
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auto PropVal = Vars::Colors::PropModulation.Value.a;
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auto flHookAlpha = flAlpha;
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if(flVal == 0.f)
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if(PropVal || flHookAlpha)
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{
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flVal = 1.f;
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auto flVal = PropVal / 255.f * flHookAlpha;
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return CALL_ORIGINAL(ecx, flVal);
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}
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return CALL_ORIGINAL(ecx, flVal);
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}
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CALL_ORIGINAL(ecx, flAlpha);
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}
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@ -5,13 +5,26 @@ MAKE_HOOK(StudioRender_SetColorModulation, U::Memory.GetVFunc(I::StudioRender, 2
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{
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if (Vars::Visuals::World::Modulations.Value & (1 << 2) && G::DrawingProps && !(Vars::Visuals::UI::CleanScreenshots.Value && I::EngineClient->IsTakingScreenshot()))
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{
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const float flCustomBlend[3] = {
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float(Vars::Colors::PropModulation.Value.r) / 255.f,
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float(Vars::Colors::PropModulation.Value.g) / 255.f,
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float(Vars::Colors::PropModulation.Value.b) / 255.f
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};
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// TODO: make these static?
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auto Red = Vars::Colors::PropModulation.Value.r;
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auto Green = Vars::Colors::PropModulation.Value.g;
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auto Blue = Vars::Colors::PropModulation.Value.b;
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return CALL_ORIGINAL(ecx, flCustomBlend);
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// Assert the values to make sure they aren't 0, we're dividing here.
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if(Red || Green || Blue)
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{
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float flRed = Red / 255.f;
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float flGreen = Green / 255.f;
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float flBlue = Blue / 255.f;
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const float flBlend[3] = {
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flRed,
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flGreen,
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flBlue
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};
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return CALL_ORIGINAL(ecx, flBlend);
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}
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}
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CALL_ORIGINAL(ecx, pColor);
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