Bliss-Shader/shaders/dimension.properties

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# USAGE
# dimension.<Shader to use> = <dimension(s) that use this shader. use " * " for fallback>
# "shader to use" refers to shaderpacks/EXAMPLESHADER/shaders/<name "Shader to use" >..., like how optifine has world0, world1, but you can name these anything here.
# the dimension "ID's" to use are equivalent to the "ID's" from the /execute in <dimension> command in-game.
# EXAMPLE
# dimension.world0 = minecraft:overworld twilightforest:twilight_forest
# dimension.world-1 = minecraft:the_nether
# dimension.WHATEVER = somemod:whateverdimension
#if DIMENSION_FALLBACK_SHADER == 0
dimension.world0 = minecraft:overworld *
dimension.world-1 = minecraft:the_nether
dimension.world1 = minecraft:the_end
dimension.worldx =
#endif
#if DIMENSION_FALLBACK_SHADER == 1
dimension.world0 = minecraft:overworld
dimension.world-1 = minecraft:the_nether *
dimension.world1 = minecraft:the_end
dimension.worldx =
#endif
#if DIMENSION_FALLBACK_SHADER == 2
dimension.world0 = minecraft:overworld
dimension.world-1 = minecraft:the_nether
dimension.world1 = minecraft:the_end *
dimension.worldx =
#endif
#if DIMENSION_FALLBACK_SHADER == 3
dimension.world0 = minecraft:overworld
dimension.world-1 = minecraft:the_nether
dimension.world1 = minecraft:the_end
dimension.worldx = *
#endif