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varying vec2 texcoord;
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flat varying vec3 zMults;
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uniform float far;
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uniform float near;
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2023-10-25 19:17:23 -04:00
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2023-10-07 22:18:20 -04:00
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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2023-08-03 00:23:29 -04:00
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void main() {
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zMults = vec3(1.0/(far * near),far+near,far-near);
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gl_Position = ftransform();
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texcoord = gl_MultiTexCoord0.xy;
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2023-08-03 00:23:29 -04:00
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}
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