Bliss-Shader/shaders/lib/blocks.glsl

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#define BLOCK_WATER 8
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#define BLOCK_BEACON 1001
#define BLOCK_CAVE_VINE_BERRIES 1002
#define BLOCK_CONDUIT 1003
#define BLOCK_END_GATEWAY 1004
#define BLOCK_END_ROD 1005
#define BLOCK_FIRE 1006
#define BLOCK_FROGLIGHT_OCHRE 1007
#define BLOCK_FROGLIGHT_PEARLESCENT 1008
#define BLOCK_FROGLIGHT_VERDANT 1009
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#define BLOCK_GLOWSTONE 1010
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#define BLOCK_JACK_O_LANTERN 1011
#define BLOCK_LANTERN 1012
#define BLOCK_LAVA 1013
#define BLOCK_MAGMA 1014
#define BLOCK_REDSTONE_LAMP_LIT 1015
#define BLOCK_REDSTONE_TORCH_LIT 1016
#define BLOCK_RESPAWN_ANCHOR_4 1017
#define BLOCK_SCULK_SENSOR_ACTIVE 1018
#define BLOCK_SEA_PICKLE_WET_1 1019
#define BLOCK_SEA_PICKLE_WET_2 1020
#define BLOCK_SEA_PICKLE_WET_3 1021
#define BLOCK_SEA_PICKLE_WET_4 1022
#define BLOCK_SEA_LANTERN 1023
#define BLOCK_SHROOMLIGHT 1024
#define BLOCK_SMOKER_LIT 1025
#define BLOCK_SOUL_FIRE 1026
#define BLOCK_SOUL_LANTERN 1027
#define BLOCK_SOUL_TORCH 1028
#define BLOCK_TORCH 1029
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#define BLOCK_NETHER_PORTAL 1200