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2024-05-01 16:59:19 -04:00
#version 430 compatibility
#define RENDER_SETUP
#include "/lib/settings.glsl"
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
const ivec3 workGroups = ivec3(4, 5, 1);
#ifdef IS_LPV_ENABLED
#include "/lib/lpv_blocks.glsl"
vec3 GetSceneLightColor(const in uint blockId) {
if (blockId == 10005) return vec3(1.0);
return vec3(0.0);
}
float GetSceneLightRange(const in uint blockId) {
if (blockId == 10005) return 12.0;
return 0.0;
}
void GetLpvBlockMask(const in uint blockId, out float mixWeight, out uint mixMask) {
mixWeight = 0.0;
mixMask = 0xFFFF;
}
#endif
void main() {
#ifdef IS_LPV_ENABLED
uint blockId = uint(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 32);
//if (blockId >= 1280) return;
LpvBlockData block;
uint mixMask;
float mixWeight;
GetLpvBlockMask(blockId, mixWeight, mixMask);
block.data = BuildBlockLpvData(mixMask, mixWeight);
// vec3 lightOffset = GetSceneLightOffset(lightType);
vec3 lightColor = GetSceneLightColor(blockId);
float lightRange = GetSceneLightRange(blockId);
float lightSize = 0.0;//GetSceneLightSize(lightType);
// bool lightTraced = GetLightTraced(lightType);
// bool lightSelfTraced = GetLightSelfTraced(lightType);
// light.Offset = packSnorm4x8(vec4(lightOffset, 0.0));
block.LightColor = packUnorm4x8(vec4(lightColor, 0.0));
block.LightRangeSize = packUnorm4x8(vec4(lightRange/255.0, lightSize, 0.0, 0.0));
// light.LightMetadata = (lightTraced ? 1u : 0u);
// light.LightMetadata |= (lightSelfTraced ? 1u : 0u) << 1u;
LpvBlockMap[blockId] = block;
#endif
}