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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-27 10:42:31 +08:00
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36614711e36a99ec43dc13e1914cb2cbefefa307
Bliss-Shader/shaders/dimensions/deferred2.vsh

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Add the whole ass shader it has begun
2023-01-12 15:00:14 -05:00
#include "/lib/res_params.glsl"
add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections thats a good days work
2023-06-26 00:33:31 -04:00
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
void main() {
Add the whole ass shader it has begun
2023-01-12 15:00:14 -05:00
gl_Position = ftransform();
add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections thats a good days work
2023-06-26 00:33:31 -04:00
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
re-add resourcepack skybox support
2025-03-21 21:50:36 -04:00
}
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