Bliss-Shader/shaders/lib/voxel_read.glsl

13 lines
312 B
Plaintext
Raw Normal View History

2024-05-01 16:32:25 -04:00
uint GetVoxelBlock(const in ivec3 voxelPos) {
// TODO: exit early if outside bounds
2024-05-02 12:43:30 -04:00
2024-05-01 16:32:25 -04:00
return imageLoad(imgVoxelMask, voxelPos).r;
}
uint GetVoxelBlock(const in vec3 playerPos) {
2024-05-02 12:43:30 -04:00
ivec3 voxelPos = GetVoxelIndex(playerPos);
2024-05-01 16:32:25 -04:00
// TODO: exit early if outside bounds
return imageLoad(imgVoxelMask, voxelPos).r;
}