Logo
Explore Help
Sign In
Backups/Bliss-Shader
1
0
Fork 0
You've already forked Bliss-Shader
mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-21 00:07:50 +08:00
Code Issues Packages Projects Releases Wiki Activity
Bliss-Shader/shaders/world1/composite4.vsh

5 lines
71 B
V Shell
Raw Normal View History

surprise commit new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
#version 120
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00
#define END_SHADER
surprise commit new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
#include "/dimensions/composite3.vsh"
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.23.4 Page: 71ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API