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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
do stupid thing
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@ -26,10 +26,13 @@ screen.Waving_Stuff = Waving Stuff
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screen.Direct_Light = Direct Light
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screen.Shadows = Shadows
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option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows
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option.TRANSLUCENT_COLORED_SHADOWS = Colored Shadows
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option.SCREENSPACE_CONTACT_SHADOWS = Screen-space Shadows
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option.RENDER_ENTITY_SHADOWS = Shadows for Entities
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option.shadowMapResolution = Shadow Resolution
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option.shadowDistance = Shadow Distance
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value.shadowDistance.32.0 = 2 Chunks
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value.shadowDistance.48.0 = 3 Chunks
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value.shadowDistance.64.0 = 4 Chunks
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value.shadowDistance.80.0 = 5 Chunks
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value.shadowDistance.96.0 = 6 Chunks
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@ -51,18 +54,34 @@ screen.Direct_Light = Direct Light
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value.shadowDistance.352.0 = 22 Chunks
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value.shadowDistance.368.0 = 23 Chunks
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value.shadowDistance.384.0 = 24 Chunks
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value.shadowDistance.400.0 = 25 Chunks
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value.shadowDistance.416.0 = 26 Chunks
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value.shadowDistance.432.0 = 27 Chunks
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value.shadowDistance.448.0 = 28 Chunks
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value.shadowDistance.464.0 = 29 Chunks
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value.shadowDistance.480.0 = 30 Chunks
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value.shadowDistance.496.0 = 31 Chunks
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value.shadowDistance.512.0 = 32 Chunks
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option.shadowDistanceRenderMul = Max Shadow Bounds
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value.shadowDistanceRenderMul.-1.0 = Un-Optimized
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value.shadowDistanceRenderMul.1.0 = Optimized
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value.shadowDistance.768.0 = 48 Chunks
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value.shadowDistance.1024.0 = 64 Chunks
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value.shadowDistance.1536.0 = 96 Chunks
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value.shadowDistance.2048.0 = 128 Chunks
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value.shadowDistance.4096.0 = 256 Chunks
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value.shadowDistance.8192.0 = 512 Chunks
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option.OPTIMIZED_SHADOW_DISTANCE = Max Shadow Bounds
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value.OPTIMIZED_SHADOW_DISTANCE.-1.0 = Un-Optimized
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value.OPTIMIZED_SHADOW_DISTANCE.1.0 = Optimized
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option.entityShadowDistanceMul = Entity Shadow Distance
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value.entityShadowDistanceMul.0.01 = 1% of Shadow Distance
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value.entityShadowDistanceMul.0.02 = 2% of Shadow Distance
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value.entityShadowDistanceMul.0.03 = 3% of Shadow Distance
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value.entityShadowDistanceMul.0.04 = 4% of Shadow Distance
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value.entityShadowDistanceMul.0.05 = 5% of Shadow Distance
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value.entityShadowDistanceMul.0.10 = 10% of Shadow Distance
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value.entityShadowDistanceMul.0.15 = 15% of Shadow Distance
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value.entityShadowDistanceMul.0.20 = 20% of Shadow Distance
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value.entityShadowDistanceMul.0.25 = 25% of Shadow Distance
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value.entityShadowDistanceMul.0.30 = 30% of Shadow Distance
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value.entityShadowDistanceMul.0.35 = 35% of Shadow Distance
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value.entityShadowDistanceMul.0.40 = 40% of Shadow Distance
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value.entityShadowDistanceMul.0.45 = 45% of Shadow Distance
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value.entityShadowDistanceMul.0.50 = 50% of Shadow Distance
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value.entityShadowDistanceMul.0.75 = 75% of Shadow Distance
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value.entityShadowDistanceMul.1.00 = 100% of Shadow Distance
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screen.Filtering = Shadow Filtering Settings
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option.SHADOW_FILTER_SAMPLE_COUNT = Basic Shadow Filter Samples
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@ -71,7 +90,7 @@ screen.Direct_Light = Direct Light
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option.VPS_Search_Samples = VPS Filter Samples
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option.Max_Shadow_Filter_Radius = Maximum Shadow Filter Radius
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option.Max_Filter_Depth = Sun Size Factor
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screen.LPV = FloodFill
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option.LPV_ENABLED = Enabled
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option.LPV_SIZE = Size
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@ -83,7 +102,6 @@ screen.Direct_Light = Direct Light
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option.LPV_REDSTONE_LIGHTS = Redstone Lights
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option.LPV_COLORED_CANDLES = Colored Candles
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screen.Subsurface_Scattering = Sub-Surface Scattering
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option.LabSSS_Curve = LabSSS Curve
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option.MISC_BLOCK_SSS = SSS for random blocks
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@ -490,11 +508,11 @@ option.moon_illuminance.comment = Configure the brightness of the moon
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screen.Direct_Light.comment = Configure settings related to the sun and shadows.
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screen.Shadows.comment = Configure the shadows from the sun to your liking.
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option.SCREENSPACE_CONTACT_SHADOWS.comment = Screen-space contact shadows. §bWhat is this?§r These are small shadows for things that are far away, and on small details nearby. §aPERFORMANCE COST:§r low to medium; it is more expensive at higher resolutions.
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option.SCREENSPACE_CONTACT_SHADOWS.comment = §bWhat is this?§r These are shadows for things that are far away, and on small details nearby. §aPERFORMANCE COST:§r low to medium; it is more expensive at higher resolutions.
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option.RENDER_ENTITY_SHADOWS.comment = §bWhat is this?§r Shadows on all types of entities, like mobs, chests, banners, or signs. §aPERFORMANCE COST:§r low to high; it is very expensive when there are many entities nearby.
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option.shadowMapResolution.comment = The quality of shadows from the sun casted by things in the world. §aPERFORMANCE COST:§r medium to very high; Shadows must render the 3D world a second time from the perspective of the sun, this is why it cuts performance in half.
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option.shadowDistance.comment = The maximum distance the shadowmap can render. The distance is not measured linearly in chunks when set to un-optimized. §aPERFORMANCE COST:§r medium to very high; If the chunk render distance is high, the shadows will become more expensive.
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option.shadowDistanceRenderMul.comment = Render the shadows only in a sphere around you, limited to a max distance in chunks. Un-optimized does not render the shadows in a sphere and is not locked to chunks; it can cover alot more area with the same distance settings. The distance is not measured in chunks when set to un-optimized. §aPERFORMANCE COST:§r low to medium. Optimized is faster, and unoptimized is slower.
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option.OPTIMIZED_SHADOW_DISTANCE.comment = Render the shadows only in a sphere around you, limited to a max distance in chunks. Un-optimized does not render the shadows in a sphere and is not locked to chunks; it can cover alot more area with the same distance settings. The distance is not measured in chunks when set to un-optimized. §aPERFORMANCE COST:§r low to medium. Optimized is faster, and unoptimized is slower.
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screen.Filtering.comment = Configure the filtering effects applied to the shadows.
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option.SHADOW_FILTER_SAMPLE_COUNT.comment = The quality of the basic shadow filter. This filter just softens the shadows. §aPERFORMANCE COST:§r low to medium; Increasing this should reduce some noise at the edge of shadows.
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option.Min_Shadow_Filter_Radius.comment = The maximum softness of the basic shadow filter.
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@ -674,4 +692,6 @@ value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support un
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option.DISTANT_HORIZONS_SHADOWMAP = §c(DO NOT USE IF YOU DO NOT KNOW WHAT THIS IS)§r DH shadowmap support
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option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE THIS WILL MAKE SHADOWS LOOK BLOCKY, FLICKERY, AND LOW DETAIL§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through the it. §aPERFORMANCE COST:§r medium
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