do stupid thing

This commit is contained in:
Xonk
2024-05-04 21:36:06 -04:00
parent 156a8350c4
commit 00b62d436f
14 changed files with 1100 additions and 1670 deletions

View File

@ -26,10 +26,13 @@ screen.Waving_Stuff = Waving Stuff
screen.Direct_Light = Direct Light
screen.Shadows = Shadows
option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows
option.TRANSLUCENT_COLORED_SHADOWS = Colored Shadows
option.SCREENSPACE_CONTACT_SHADOWS = Screen-space Shadows
option.RENDER_ENTITY_SHADOWS = Shadows for Entities
option.shadowMapResolution = Shadow Resolution
option.shadowDistance = Shadow Distance
value.shadowDistance.32.0 = 2 Chunks
value.shadowDistance.48.0 = 3 Chunks
value.shadowDistance.64.0 = 4 Chunks
value.shadowDistance.80.0 = 5 Chunks
value.shadowDistance.96.0 = 6 Chunks
@ -51,18 +54,34 @@ screen.Direct_Light = Direct Light
value.shadowDistance.352.0 = 22 Chunks
value.shadowDistance.368.0 = 23 Chunks
value.shadowDistance.384.0 = 24 Chunks
value.shadowDistance.400.0 = 25 Chunks
value.shadowDistance.416.0 = 26 Chunks
value.shadowDistance.432.0 = 27 Chunks
value.shadowDistance.448.0 = 28 Chunks
value.shadowDistance.464.0 = 29 Chunks
value.shadowDistance.480.0 = 30 Chunks
value.shadowDistance.496.0 = 31 Chunks
value.shadowDistance.512.0 = 32 Chunks
option.shadowDistanceRenderMul = Max Shadow Bounds
value.shadowDistanceRenderMul.-1.0 = Un-Optimized
value.shadowDistanceRenderMul.1.0 = Optimized
value.shadowDistance.768.0 = 48 Chunks
value.shadowDistance.1024.0 = 64 Chunks
value.shadowDistance.1536.0 = 96 Chunks
value.shadowDistance.2048.0 = 128 Chunks
value.shadowDistance.4096.0 = 256 Chunks
value.shadowDistance.8192.0 = 512 Chunks
option.OPTIMIZED_SHADOW_DISTANCE = Max Shadow Bounds
value.OPTIMIZED_SHADOW_DISTANCE.-1.0 = Un-Optimized
value.OPTIMIZED_SHADOW_DISTANCE.1.0 = Optimized
option.entityShadowDistanceMul = Entity Shadow Distance
value.entityShadowDistanceMul.0.01 = 1% of Shadow Distance
value.entityShadowDistanceMul.0.02 = 2% of Shadow Distance
value.entityShadowDistanceMul.0.03 = 3% of Shadow Distance
value.entityShadowDistanceMul.0.04 = 4% of Shadow Distance
value.entityShadowDistanceMul.0.05 = 5% of Shadow Distance
value.entityShadowDistanceMul.0.10 = 10% of Shadow Distance
value.entityShadowDistanceMul.0.15 = 15% of Shadow Distance
value.entityShadowDistanceMul.0.20 = 20% of Shadow Distance
value.entityShadowDistanceMul.0.25 = 25% of Shadow Distance
value.entityShadowDistanceMul.0.30 = 30% of Shadow Distance
value.entityShadowDistanceMul.0.35 = 35% of Shadow Distance
value.entityShadowDistanceMul.0.40 = 40% of Shadow Distance
value.entityShadowDistanceMul.0.45 = 45% of Shadow Distance
value.entityShadowDistanceMul.0.50 = 50% of Shadow Distance
value.entityShadowDistanceMul.0.75 = 75% of Shadow Distance
value.entityShadowDistanceMul.1.00 = 100% of Shadow Distance
screen.Filtering = Shadow Filtering Settings
option.SHADOW_FILTER_SAMPLE_COUNT = Basic Shadow Filter Samples
@ -71,7 +90,7 @@ screen.Direct_Light = Direct Light
option.VPS_Search_Samples = VPS Filter Samples
option.Max_Shadow_Filter_Radius = Maximum Shadow Filter Radius
option.Max_Filter_Depth = Sun Size Factor
screen.LPV = FloodFill
option.LPV_ENABLED = Enabled
option.LPV_SIZE = Size
@ -83,7 +102,6 @@ screen.Direct_Light = Direct Light
option.LPV_REDSTONE_LIGHTS = Redstone Lights
option.LPV_COLORED_CANDLES = Colored Candles
screen.Subsurface_Scattering = Sub-Surface Scattering
option.LabSSS_Curve = LabSSS Curve
option.MISC_BLOCK_SSS = SSS for random blocks
@ -490,11 +508,11 @@ option.moon_illuminance.comment = Configure the brightness of the moon
screen.Direct_Light.comment = Configure settings related to the sun and shadows.
screen.Shadows.comment = Configure the shadows from the sun to your liking.
option.SCREENSPACE_CONTACT_SHADOWS.comment = Screen-space contact shadows. §bWhat is this?§r These are small shadows for things that are far away, and on small details nearby. §aPERFORMANCE COST:§r low to medium; it is more expensive at higher resolutions.
option.SCREENSPACE_CONTACT_SHADOWS.comment = §bWhat is this?§r These are shadows for things that are far away, and on small details nearby. §aPERFORMANCE COST:§r low to medium; it is more expensive at higher resolutions.
option.RENDER_ENTITY_SHADOWS.comment = §bWhat is this?§r Shadows on all types of entities, like mobs, chests, banners, or signs. §aPERFORMANCE COST:§r low to high; it is very expensive when there are many entities nearby.
option.shadowMapResolution.comment = The quality of shadows from the sun casted by things in the world. §aPERFORMANCE COST:§r medium to very high; Shadows must render the 3D world a second time from the perspective of the sun, this is why it cuts performance in half.
option.shadowDistance.comment = The maximum distance the shadowmap can render. The distance is not measured linearly in chunks when set to un-optimized. §aPERFORMANCE COST:§r medium to very high; If the chunk render distance is high, the shadows will become more expensive.
option.shadowDistanceRenderMul.comment = Render the shadows only in a sphere around you, limited to a max distance in chunks. Un-optimized does not render the shadows in a sphere and is not locked to chunks; it can cover alot more area with the same distance settings. The distance is not measured in chunks when set to un-optimized. §aPERFORMANCE COST:§r low to medium. Optimized is faster, and unoptimized is slower.
option.OPTIMIZED_SHADOW_DISTANCE.comment = Render the shadows only in a sphere around you, limited to a max distance in chunks. Un-optimized does not render the shadows in a sphere and is not locked to chunks; it can cover alot more area with the same distance settings. The distance is not measured in chunks when set to un-optimized. §aPERFORMANCE COST:§r low to medium. Optimized is faster, and unoptimized is slower.
screen.Filtering.comment = Configure the filtering effects applied to the shadows.
option.SHADOW_FILTER_SAMPLE_COUNT.comment = The quality of the basic shadow filter. This filter just softens the shadows. §aPERFORMANCE COST:§r low to medium; Increasing this should reduce some noise at the edge of shadows.
option.Min_Shadow_Filter_Radius.comment = The maximum softness of the basic shadow filter.
@ -674,4 +692,6 @@ value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support un
option.DISTANT_HORIZONS_SHADOWMAP = §c(DO NOT USE IF YOU DO NOT KNOW WHAT THIS IS)§r DH shadowmap support
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE THIS WILL MAKE SHADOWS LOOK BLOCKY, FLICKERY, AND LOW DETAIL§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
option.TOGGLE_VL_FOG = Toggle Volumetric Fog
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through the it. §aPERFORMANCE COST:§r medium