smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering

This commit is contained in:
Xonk
2025-03-11 18:50:00 -04:00
parent 196f0c2fcc
commit 01387e8720
4 changed files with 29 additions and 122 deletions

View File

@ -162,7 +162,7 @@ vec4 screenSpaceReflections(
vec4 reflection = vec4(0.0);
float reflectionLength = 0.0;
float quality = mix(10.0f, 30.0f, fresnel);
float quality = 30.0f;//mix(10.0f, 30.0f, fresnel);
vec3 raytracePos = rayTraceSpeculars(reflectedVector, viewPos, noise, quality, isHand, reflectionLength, fresnel);