ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap

This commit is contained in:
Xonk
2024-05-18 22:58:30 -04:00
parent d431109ec5
commit 044d690a52
12 changed files with 149 additions and 84 deletions

View File

@ -1,4 +1,5 @@
#include "/lib/settings.glsl"
#include "/lib/util.glsl"
#include "/lib/res_params.glsl"
#include "/lib/color_transforms.glsl"
#include "/lib/projections.glsl"
@ -63,8 +64,6 @@ flat varying vec3 WsunVec;
flat varying vec3 WsunVec2;
#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
#define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
// uniform mat4 dhPreviousProjection;
// uniform mat4 dhProjectionInverse;