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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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@ -1,4 +1,5 @@
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#include "/lib/settings.glsl"
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/color_transforms.glsl"
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#include "/lib/projections.glsl"
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@ -63,8 +64,6 @@ flat varying vec3 WsunVec;
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flat varying vec3 WsunVec2;
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#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
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#define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
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// uniform mat4 dhPreviousProjection;
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// uniform mat4 dhProjectionInverse;
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