ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap

This commit is contained in:
Xonk
2024-05-18 22:58:30 -04:00
parent d431109ec5
commit 044d690a52
12 changed files with 149 additions and 84 deletions

View File

@ -92,7 +92,7 @@ vec3 toLinear(vec3 sRGB){
return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
}
#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
// #define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
vec3 toScreenSpace(vec3 p) {
vec4 iProjDiag = vec4(gbufferProjectionInverse[0].x, gbufferProjectionInverse[1].y, gbufferProjectionInverse[2].zw);