ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap

This commit is contained in:
Xonk
2024-05-18 22:58:30 -04:00
parent d431109ec5
commit 044d690a52
12 changed files with 149 additions and 84 deletions

View File

@ -7,12 +7,19 @@ uniform sampler2D colortex14;
uniform sampler2D depthtex0;
uniform vec2 texelSize;
uniform float frameTimeCounter;
uniform float viewHeight;
uniform float viewWidth;
uniform float aspectRatio;
uniform sampler2D shadow;
uniform sampler2D shadowcolor0;
uniform sampler2D shadowcolor1;
uniform sampler2D shadowtex0;
uniform sampler2D shadowtex1;
uniform sampler2D noisetex;
uniform vec3 previousCameraPosition;
uniform vec3 cameraPosition;
#include "/lib/color_transforms.glsl"
#include "/lib/color_dither.glsl"
@ -153,7 +160,10 @@ void main() {
applyContrast(FINAL_COLOR, CONTRAST); // for fun
applyGameplayEffects_FRAGMENT(FINAL_COLOR, texcoord, interleaved_gradientNoise()); // for making the fun, more fun
#if defined LOW_HEALTH_EFFECT || defined DAMAGE_TAKEN_EFFECT || defined WATER_ON_CAMERA_EFFECT
// for making the fun, more fun
applyGameplayEffects(FINAL_COLOR, texcoord, interleaved_gradientNoise());
#endif
gl_FragColor.rgb = FINAL_COLOR;