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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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@ -8,8 +8,8 @@ uniform mat4 shadowProjection;
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uniform vec3 cameraPosition;
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#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
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#define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
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// #define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
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// #define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
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vec3 toClipSpace3(vec3 viewSpacePosition) {
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return projMAD(gbufferProjection, viewSpacePosition) / -viewSpacePosition.z * 0.5 + 0.5;
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