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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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@ -16,7 +16,7 @@ const int colortex11Format = RGBA16; // unchanged translucents albedo, alpha
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const int colortex12Format = RGBA16F; // DISTANT HORIZONS + VANILLA MIXED DEPTHs
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const int colortex14Format = RGBA8; // a = skylightmap for translucents.
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const int colortex14Format = RGBA8; // rg = SSAO and SS-SSS. a = skylightmap for translucents.
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const int colortex15Format = RGBA8; // flat normals and vanilla AO
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*/
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@ -35,7 +35,7 @@ const bool colortex10Clear = true;
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const bool colortex11Clear = true;
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const bool colortex12Clear = false;
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const bool colortex13Clear = false;
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const bool colortex14Clear = true;
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const bool colortex14Clear = false;
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const bool colortex15Clear = false;
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