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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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@ -102,6 +102,7 @@ void main() {
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vec4 VolumetricClouds = renderClouds(viewPos, vec2(R2_dither(),blueNoise2()), sunColor/80.0, averageSkyCol/30.0);
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// gl_FragData[0] = vec4(0.0,0.0,0.0,1.0);
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gl_FragData[0] = VolumetricClouds;
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