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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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@ -253,10 +253,12 @@ void main() {
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vec4 VolumetricFog = GetVolumetricFog(viewPos, noise_1, lightCol.rgb/80.0, averageSkyCol/30.0);
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#endif
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#if defined NETHER_SHADER || defined END_SHADER || defined FALLBACK_SHADER
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#if defined NETHER_SHADER || defined END_SHADER
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vec4 VolumetricFog = GetVolumetricFog(viewPos, noise_1, noise_2);
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#endif
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// VolumetricFog = vec4(0,0,0,1);
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gl_FragData[0] = clamp(VolumetricFog, 0.0, 65000.0);
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}
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