DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.

This commit is contained in:
Xonk
2023-12-17 22:25:26 -05:00
parent d0c2712da0
commit 08d97f20ff
19 changed files with 299 additions and 339 deletions

View File

@ -253,10 +253,12 @@ void main() {
vec4 VolumetricFog = GetVolumetricFog(viewPos, noise_1, lightCol.rgb/80.0, averageSkyCol/30.0);
#endif
#if defined NETHER_SHADER || defined END_SHADER || defined FALLBACK_SHADER
#if defined NETHER_SHADER || defined END_SHADER
vec4 VolumetricFog = GetVolumetricFog(viewPos, noise_1, noise_2);
#endif
// VolumetricFog = vec4(0,0,0,1);
gl_FragData[0] = clamp(VolumetricFog, 0.0, 65000.0);
}