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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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@ -93,7 +93,7 @@ void main() {
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vec3 viewPos = toScreenSpace(vec3(halfResTC*texelSize,1));
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vec4 VolumetricClouds = renderClouds(viewPos, vec2(R2_dither(),blueNoise2()), sunColor/80., moonColor/150., averageSkyCol/30.0);
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vec4 VolumetricClouds = renderClouds(viewPos, vec2(R2_dither(),blueNoise2()), sunColor/80.0, averageSkyCol/30.0);
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gl_FragData[0] = VolumetricClouds;
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