mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
This commit is contained in:
@ -29,7 +29,7 @@ void main() {
|
||||
sunColor = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
|
||||
moonColor = texelFetch2D(colortex4,ivec2(13,37),0).rgb;
|
||||
|
||||
WsunVec = ( float(sunElevation > 1e-5)*2-1. )*normalize(mat3(gbufferModelViewInverse) *sunPosition);
|
||||
WsunVec = ( float(sunElevation > 1e-5)*2-1. )*normalize(mat3(gbufferModelViewInverse) * sunPosition);
|
||||
// WsunVec = normalize(LightDir);
|
||||
|
||||
tempOffsets = HaltonSeq2(frameCounter%10000);
|
||||
|
Reference in New Issue
Block a user