DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.

This commit is contained in:
Xonk
2023-12-17 22:25:26 -05:00
parent d0c2712da0
commit 08d97f20ff
19 changed files with 299 additions and 339 deletions

View File

@ -145,6 +145,9 @@ screen.Fog = Fog Settings
option.CaveFogColor_G = Fog G
option.CaveFogColor_B = Fog B
screen.END_AND_NETHER_FOG = Nether/End Fog
option.END_STORM_DENSTIY = End Storm Density
option.PLUME_DENSITY = Nether Smoke Density
screen.Clouds = Cloud Settings
option.VOLUMETRIC_CLOUDS = Volumetric Clouds
@ -502,4 +505,7 @@ option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure set
option.MATERIAL_AO.comment = Toggle the use of ambient occlusion based on what the resourcepack provides. §aPERFORMANCE COST:§r very low
option.WATER_WAVE_STRENGTH.comment = configure how strong the waves appear.
option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the moon has different lighting. This setting adjusts the moonlight brightness based on how much of the moon is glowing. §aPERFORMANCE COST:§r nearly nothing
option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the moon has different lighting. This setting adjusts the moonlight brightness based on how much of the moon is glowing. §aPERFORMANCE COST:§r nearly nothing
option.END_STORM_DENSTIY.comment = §bWhat is this?§r This is the dark cloudy fog in the end. Confingure the density of the end storm.
option.PLUME_DENSITY.comment = §bWhat is this?§r This is the thick, glowing smoke towers in the nether. Confingure the density of the nether smoke.