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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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@ -145,6 +145,9 @@ screen.Fog = Fog Settings
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option.CaveFogColor_G = Fog G
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option.CaveFogColor_B = Fog B
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screen.END_AND_NETHER_FOG = Nether/End Fog
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option.END_STORM_DENSTIY = End Storm Density
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option.PLUME_DENSITY = Nether Smoke Density
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screen.Clouds = Cloud Settings
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option.VOLUMETRIC_CLOUDS = Volumetric Clouds
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@ -502,4 +505,7 @@ option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure set
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option.MATERIAL_AO.comment = Toggle the use of ambient occlusion based on what the resourcepack provides. §aPERFORMANCE COST:§r very low
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option.WATER_WAVE_STRENGTH.comment = configure how strong the waves appear.
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option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the moon has different lighting. This setting adjusts the moonlight brightness based on how much of the moon is glowing. §aPERFORMANCE COST:§r nearly nothing
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option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the moon has different lighting. This setting adjusts the moonlight brightness based on how much of the moon is glowing. §aPERFORMANCE COST:§r nearly nothing
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option.END_STORM_DENSTIY.comment = §bWhat is this?§r This is the dark cloudy fog in the end. Confingure the density of the end storm.
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option.PLUME_DENSITY.comment = §bWhat is this?§r This is the thick, glowing smoke towers in the nether. Confingure the density of the nether smoke.
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