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DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
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@ -1,5 +1,5 @@
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float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { // water waves
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vec2 movement = vec2(frameTimeCounter*0.05);// *0;
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vec2 movement = vec2(frameTimeCounter*0.05);
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vec2 pos = posxz ;
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float caustic = 1.0;
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float weightSum = 0.0;
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