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Fix Emissives in end/nether. fix tiny labSSS curve issue
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@ -552,11 +552,10 @@ void main() {
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#ifdef WORLD
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gl_FragData[5].x = 0;
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#ifdef ENTITIES
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gl_FragData[5].xyz = velocity *0.5+0.5;
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#endif
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// #ifdef ENTITIES
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// gl_FragData[5].xyz = velocity *0.5+0.5;
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// #endif
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gl_FragData[3] = vec4(FlatNormals * 0.5 + 0.5,VanillaAO);
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#endif
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