Fix Emissives in end/nether. fix tiny labSSS curve issue

This commit is contained in:
Xonk
2023-07-01 15:53:13 -04:00
parent 825819c0cb
commit 08ff5ab8bb
12 changed files with 602 additions and 374 deletions

View File

@ -1,5 +1,8 @@
#version 120
#define TAA
#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
/*
!! DO NOT REMOVE !!
@ -13,24 +16,28 @@ varying vec2 texcoord;
uniform vec2 texelSize;
uniform int framemod8;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_Position = ftransform();
texcoord = (gl_MultiTexCoord0).xy;
color = gl_Color;
gl_Position = ftransform();
#ifdef TAA
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
#endif
}
}