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quickly fix issue with underground water
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@ -143,7 +143,7 @@ void main() {
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// maximum control of color and luminance
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vec3 minimumlight = vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.003 + nightVision);
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averageSkyCol_Clouds = max( normalize(averageSkyCol_Clouds) * min(luma(averageSkyCol_Clouds) * 3.0,3.0), minimumlight);
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averageSkyCol = max( normalize(averageSkyCol) * min(luma(averageSkyCol) * 3.0,3.0) * PLANET_GROUND_BRIGHTNESS, minimumlight);
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averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS, minimumlight);
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////////////////////////////////////////
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/// --- SUNLIGHT/MOONLIGHT STUFF --- ///
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