ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember

This commit is contained in:
Xonk
2023-07-12 19:29:20 -04:00
parent 7618c0abba
commit 0b4bf8e7c6
31 changed files with 1013 additions and 361 deletions

View File

@ -4,6 +4,7 @@
flat varying vec3 averageSkyCol_Clouds;
flat varying vec4 lightCol;
flat varying vec2 rodExposureDepth;
flat varying vec3 WsunVec;
@ -70,6 +71,8 @@ void main() {
WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) *sunPosition);
zMults = vec3((far * near)*2.0,far+near,far-near);
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
WinterTimeForSnow = 0.0;
@ -82,10 +85,6 @@ void main() {
#endif
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
TAA_Offset = offsets[frameCounter%8];
#ifndef TAA