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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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@ -254,7 +254,7 @@ void main() {
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vec4 vl = BilateralUpscale(colortex0, depthtex1, gl_FragCoord.xy, frDepth, vec2(0.0));
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if (TranslucentShader.a > 0.0 && !hand){
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if (TranslucentShader.a > 0.0){
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#ifdef Glass_Tint
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if(albedo.a > 0.2) color = color*albedo.rgb + color * clamp(pow(1.0-luma(albedo.rgb),20.),0.0,1.0);
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#endif
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@ -333,10 +333,6 @@ void main() {
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gl_FragData[0].r = vl.a; // pass fog alpha so bloom can do bloomy fog
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// applyContrast(color.rgb,CONTRAST);
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gl_FragData[1].rgb = clamp(color.rgb,0.0,68000.0);
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// gl_FragData[1].rgb = vec3(tangentNormals,0.0);
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}
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