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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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@ -77,12 +77,13 @@ uniform vec2 texelSize;
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uniform float frameTimeCounter;
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uniform float viewHeight;
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uniform float viewWidth;
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uniform int hideGUI;
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uniform int frameCounter;
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uniform int framemod8;
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uniform vec3 previousCameraPosition;
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uniform mat4 gbufferPreviousModelView;
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uniform int hideGUI;
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#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)
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#include "/lib/projections.glsl"
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