mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
This commit is contained in:
@ -3,7 +3,7 @@
|
||||
|
||||
### all the different strengths of subsurface scattering and what entities to put them on.
|
||||
#medium sss (same as strong sss for blocks)
|
||||
entity.1100 = slime giant ghast
|
||||
entity.1100 = slime giant ghast elder_guardian
|
||||
|
||||
#weak sss (same as weak sss for blocks)
|
||||
entity.1200 = ender_dragon player sheep frog chicken snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager wither trader_llama
|
||||
|
Reference in New Issue
Block a user