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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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5
shaders/gbuffers_clouds.vsh
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5
shaders/gbuffers_clouds.vsh
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@ -0,0 +1,5 @@
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#version 120
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void main() {
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gl_Position.xyz = vec3(-1.0);
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}
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