ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember

This commit is contained in:
Xonk
2023-07-12 19:29:20 -04:00
parent 7618c0abba
commit 0b4bf8e7c6
31 changed files with 1013 additions and 361 deletions

View File

@ -40,16 +40,11 @@ void main() {
vec4 Albedo = texture2D(texture, texcoord);
// if (Albedo.a > 0.1) Albedo.a = 1.0;
// else Albedo.a = 0.0;
// vec4 data1 = vec4(1);
// gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
Albedo *= color;
Albedo.rgb = toLinear(Albedo.rgb);
gl_FragData[0] = Albedo;
if (gl_FragData[0].r > 65000.) gl_FragData[0].rgba = vec4(0.);
gl_FragData[1] = vec4(0.0,0.0,0.0,0.5);
gl_FragData[1] = vec4(0.0,0.0,0.0,0.5);
}