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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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@ -40,16 +40,11 @@ void main() {
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vec4 Albedo = texture2D(texture, texcoord);
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// if (Albedo.a > 0.1) Albedo.a = 1.0;
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// else Albedo.a = 0.0;
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// vec4 data1 = vec4(1);
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// gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
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Albedo *= color;
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Albedo.rgb = toLinear(Albedo.rgb);
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gl_FragData[0] = Albedo;
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if (gl_FragData[0].r > 65000.) gl_FragData[0].rgba = vec4(0.);
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gl_FragData[1] = vec4(0.0,0.0,0.0,0.5);
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gl_FragData[1] = vec4(0.0,0.0,0.0,0.5);
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}
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