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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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@ -34,7 +34,7 @@ void main() {
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gl_Position = ftransform();
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// if(gl_Color.a < 0.1 ) gl_Position = vec4(10,10,10,1);
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// gl_Position = vec4(10,10,10,1);
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texcoord = (gl_MultiTexCoord0).xy;
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color = gl_Color;
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