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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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@ -311,7 +311,7 @@ void Emission(
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float Emission
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){
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// if( Emission < 255.0/255.0 ) Lighting = mix(Lighting, Albedo * Emissive_Brightness, pow(Emission, Emissive_Curve)); // old method.... idk why
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if( Emission < 255.0/255.0 ) Lighting += (Albedo * Emissive_Brightness) * pow(Emission, Emissive_Curve);
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if( Emission < 255.0/255.0 ) Lighting += (Albedo * Emissive_Brightness * 0.25) * pow(Emission, Emissive_Curve);
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}
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