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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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@ -146,7 +146,7 @@ float invLinZ (float lindepth){
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}
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#ifdef OVERWORLD_SHADER
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uniform sampler2D colortex4;
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// uniform sampler2D colortex4;
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// uniform sampler2D colortex12;
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// const bool shadowHardwareFiltering = true;
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uniform sampler2DShadow shadow;
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