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make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly
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@ -314,7 +314,7 @@ void main() {
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// low
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#ifdef MISC_BLOCK_SSS
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if(mc_Entity.x == BLOCK_SSS_WEIRD || mc_Entity.x == BLOCK_GRASS) SSSAMOUNT = 0.25;
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if(mc_Entity.x == BLOCK_SSS_WEIRD || mc_Entity.x == BLOCK_GRASS) SSSAMOUNT = 0.4;
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#endif
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#ifdef ENTITIES
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