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add water wave speed setting
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@ -4,7 +4,7 @@ float waterCaustics(vec3 worldPos, vec3 sunVec) {
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vec2 pos = projectedPos.xz;
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float heightSum = 0.0;
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float movement = frameTimeCounter*0.02;
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float movement = frameTimeCounter*0.035 * WATER_WAVE_SPEED;
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// movement = 0.0;
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float radiance = 2.39996;
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@ -32,7 +32,7 @@ float getWaterHeightmap(vec2 posxz) {
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vec2 pos = posxz;
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float heightSum = 0.0;
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float movement = frameTimeCounter*0.02;
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float movement = frameTimeCounter*0.035 * WATER_WAVE_SPEED;
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// movement = 0.0;
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float radiance = 2.39996;
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