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item lights
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77
shaders/template/item.properties
Normal file
77
shaders/template/item.properties
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#= ITEM_LIGHT_SOURCES
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item.1000 = soul_lantern conduit beacon sea_pickle sea_lantern glowstone redstone_torch jack_o_lantern magma_block lantern shroomlight end_rod lava_bucket conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:conquest:iron_candelabrum_1 conquest:conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
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#= ITEM_AMETHYST_BUD_LARGE
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item.* = large_amethyst_bud
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#= ITEM_AMETHYST_BUD_MEDIUM
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item.* = medium_amethyst_bud
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#= ITEM_AMETHYST_CLUSTER
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item.* = amethyst_cluster
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#= ITEM_BEACON
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item.* = beacon
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#= ITEM_BLAZE_ROD
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item.* = blaze_rod
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#= ITEM_END_ROD
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item.* = end_rod
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#= ITEM_FROGLIGHT_OCHRE
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item.* = ochre_froglight
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#= ITEM_FROGLIGHT_PEARLESCENT
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item.* = pearlescent_froglight
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#= ITEM_FROGLIGHT_VERDANT
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item.* = verdant_froglight
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#= ITEM_GLOW_BERRIES
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item.* = glow_berries
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#= ITEM_GLOW_LICHEN
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item.* = glow_lichen
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#= ITEM_GLOWSTONE
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item.* = glowstone
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#= ITEM_GLOWSTONE_DUST
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item.* = glowstone_dust
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#= ITEM_JACK_O_LANTERN
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item.* = jack_o_lantern
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#= ITEM_LANTERN
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item.* = lantern
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#= ITEM_LAVA_BUCKET
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item.* = lava_bucket
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## ITEM_LIGHT
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# item.* = light
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#= ITEM_MAGMA
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item.* = magma_block
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#= ITEM_REDSTONE_TORCH
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item.* = redstone_torch
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#= ITEM_SCULK_CATALYST
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item.* = sculk_catalyst
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#= ITEM_SEA_LANTERN
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item.* = sea_lantern
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#= ITEM_SHROOMLIGHT
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item.* = shroomlight
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#= ITEM_SOUL_LANTERN
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item.* = soul_lantern
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#= ITEM_SOUL_TORCH
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item.* = soul_torch
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#= ITEM_TORCH
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item.* = torch
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