mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix cloud horizon line when sky ground is off
This commit is contained in:
@ -28,6 +28,7 @@ uniform vec3 sunVec;
|
||||
uniform float sunElevation;
|
||||
|
||||
// uniform float far;
|
||||
uniform float near;
|
||||
uniform float dhFarPlane;
|
||||
uniform float dhNearPlane;
|
||||
|
||||
@ -126,7 +127,9 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
float invLinZ (float lindepth){
|
||||
return -((2.0*near/lindepth)-far-near)/(far-near);
|
||||
}
|
||||
#ifdef OVERWORLD_SHADER
|
||||
const bool shadowHardwareFiltering = true;
|
||||
uniform sampler2DShadow shadow;
|
||||
|
Reference in New Issue
Block a user