fix cloud horizon line when sky ground is off

This commit is contained in:
Xonk
2024-06-28 16:31:31 -04:00
parent dd35c0cb9d
commit 0ccec1e817
5 changed files with 20 additions and 11 deletions

View File

@ -28,6 +28,7 @@ uniform vec3 sunVec;
uniform float sunElevation;
// uniform float far;
uniform float near;
uniform float dhFarPlane;
uniform float dhNearPlane;
@ -126,7 +127,9 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
}
#endif
float invLinZ (float lindepth){
return -((2.0*near/lindepth)-far-near)/(far-near);
}
#ifdef OVERWORLD_SHADER
const bool shadowHardwareFiltering = true;
uniform sampler2DShadow shadow;