add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..

This commit is contained in:
Xonk
2025-02-25 17:42:55 -05:00
parent 8a62fff7a2
commit 0ea061c891
18 changed files with 359 additions and 234 deletions

View File

@ -16,6 +16,8 @@ uniform int framemod8;
#include "/lib/bokeh.glsl"
#endif
uniform int framemod4_DH;
#define DH_TAA_OVERRIDE
#include "/lib/TAA_jitter.glsl"
@ -25,8 +27,8 @@ void main() {
#ifdef TAA_UPSCALING
gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
#endif
#ifdef TAA
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
#if defined TAA && defined DH_TAA_JITTER
gl_Position.xy += offsets[framemod4_DH] * gl_Position.w*texelSize;
#endif
pos = gl_ModelViewMatrix * gl_Vertex;