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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-23 01:02:33 +08:00
add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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@ -23,6 +23,8 @@ uniform float far;
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#include "/lib/bokeh.glsl"
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#endif
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uniform int framemod4_DH;
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#define DH_TAA_OVERRIDE
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#include "/lib/TAA_jitter.glsl"
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@ -85,9 +87,8 @@ void main() {
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#if defined TAA && defined DH_TAA_JITTER
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gl_Position.xy += offsets[framemod4_DH] * gl_Position.w*texelSize;
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#endif
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lightmapCoords = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;
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