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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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@ -17,6 +17,7 @@ flat varying vec3 unsigned_WsunVec;
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec4 lightCol;
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flat varying vec3 moonCol;
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flat varying vec3 albedoSmooth;
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flat varying float exposure;
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@ -57,6 +58,10 @@ void main() {
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lightCol.a = float(sunElevation > 1e-5)*2.0 - 1.0;
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moonCol = texelFetch2D(colortex4,ivec2(9,37),0).rgb;
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#if defined FLASHLIGHT && defined FLASHLIGHT_BOUNCED_INDIRECT
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albedoSmooth = texelFetch2D(colortex4,ivec2(15.5,2.5),0).rgb;
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#endif
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averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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