add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..

This commit is contained in:
Xonk
2025-02-25 17:42:55 -05:00
parent 8a62fff7a2
commit 0ea061c891
18 changed files with 359 additions and 234 deletions

View File

@ -1,31 +1,12 @@
// swap out jitter pattern to be a 4 frame pattern instead of an 8 frame halton sequence
#ifdef RESPONSIVE_TAA
#if defined RESPONSIVE_TAA || defined DH_TAA_OVERRIDE
const vec2[4] offsets = vec2[4](
// vec2( 0.0, -1.0),
// vec2( 1.0, 0.0),
// vec2( 0.0, 1.0),
// vec2(-1.0, 0.0)
// vec2(-1.0, -7.0)/8.0,
// vec2( 7.0, -1.0)/8.0,
// vec2( 1.0, 7.0)/8.0,
// vec2(-7.0, 1.0)/8.0
vec2(-0.125, -0.875),
vec2( 0.875, -0.125),
vec2( 0.125, 0.875),
vec2(-0.875, 0.125)
// vec2(-7.0, 1.0)/8.0,
// vec2( 7.0, -1.0)/8.0,
// vec2( 1.0, 7.0)/8.0,
// vec2(-1.0, -7.0)/8.0
);
#else
const vec2[8] offsets = vec2[8](
vec2( 1.0, -3.0)/8.0,
vec2(-1.0, 3.0)/8.0,
@ -36,5 +17,4 @@
vec2( 3.0, 7.0)/8.0,
vec2( 7.0, 7.0)/8.0
);
#endif