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https://github.com/X0nk/Bliss-Shader.git
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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@ -1,31 +1,12 @@
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// swap out jitter pattern to be a 4 frame pattern instead of an 8 frame halton sequence
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#ifdef RESPONSIVE_TAA
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#if defined RESPONSIVE_TAA || defined DH_TAA_OVERRIDE
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const vec2[4] offsets = vec2[4](
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// vec2( 0.0, -1.0),
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// vec2( 1.0, 0.0),
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// vec2( 0.0, 1.0),
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// vec2(-1.0, 0.0)
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// vec2(-1.0, -7.0)/8.0,
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// vec2( 7.0, -1.0)/8.0,
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// vec2( 1.0, 7.0)/8.0,
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// vec2(-7.0, 1.0)/8.0
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vec2(-0.125, -0.875),
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vec2( 0.875, -0.125),
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vec2( 0.125, 0.875),
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vec2(-0.875, 0.125)
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// vec2(-7.0, 1.0)/8.0,
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// vec2( 7.0, -1.0)/8.0,
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// vec2( 1.0, 7.0)/8.0,
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// vec2(-1.0, -7.0)/8.0
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);
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#else
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const vec2[8] offsets = vec2[8](
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vec2( 1.0, -3.0)/8.0,
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vec2(-1.0, 3.0)/8.0,
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@ -36,5 +17,4 @@
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vec2( 3.0, 7.0)/8.0,
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vec2( 7.0, 7.0)/8.0
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);
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#endif
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