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enabled "clouds intersect terrain" by default
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@ -171,7 +171,7 @@ vec3 toScreenSpace(vec3 p) {
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#define CLOUDSHADOWSONLY
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#include "/lib/volumetricClouds.glsl"
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// #define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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#endif
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@ -140,7 +140,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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// uniform int dhRenderDistance;
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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// #define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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#include "/lib/volumetricClouds.glsl"
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#include "/lib/overworld_fog.glsl"
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#endif
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@ -72,7 +72,7 @@ uniform float caveDetection;
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#include "/lib/sky_gradient.glsl"
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#include "/lib/lightning_stuff.glsl"
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#include "/lib/climate_settings.glsl"
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//#define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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// #define CLOUDSHADOWSONLY
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// #include "/lib/volumetricClouds.glsl"
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#endif
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@ -104,7 +104,7 @@ uniform int dhRenderDistance;
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#include "/lib/sky_gradient.glsl"
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#include "/lib/res_params.glsl"
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// #define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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uniform float eyeAltitude;
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#include "/lib/volumetricClouds.glsl"
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@ -92,7 +92,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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// #define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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// #define CLOUDSHADOWSONLY
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#include "/lib/volumetricClouds.glsl"
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#include "/lib/overworld_fog.glsl"
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