enabled "clouds intersect terrain" by default

This commit is contained in:
Xonk
2024-06-27 15:53:27 -04:00
parent 810c1dd0f8
commit 114bd31d09
6 changed files with 6 additions and 7 deletions

View File

@ -171,7 +171,7 @@ vec3 toScreenSpace(vec3 p) {
#define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
#endif

View File

@ -140,7 +140,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
// uniform int dhRenderDistance;
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"
#endif

View File

@ -72,7 +72,7 @@ uniform float caveDetection;
#include "/lib/sky_gradient.glsl"
#include "/lib/lightning_stuff.glsl"
#include "/lib/climate_settings.glsl"
//#define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
// #define CLOUDSHADOWSONLY
// #include "/lib/volumetricClouds.glsl"
#endif

View File

@ -104,7 +104,7 @@ uniform int dhRenderDistance;
#include "/lib/sky_gradient.glsl"
#include "/lib/res_params.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
uniform float eyeAltitude;
#include "/lib/volumetricClouds.glsl"

View File

@ -92,7 +92,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
// #define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"