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enabled "clouds intersect terrain" by default
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@ -140,7 +140,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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// uniform int dhRenderDistance;
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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// #define CLOUDS_INTERSECT_TERRAIN
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#define CLOUDS_INTERSECT_TERRAIN
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#include "/lib/volumetricClouds.glsl"
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#include "/lib/overworld_fog.glsl"
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#endif
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