mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-24 09:37:00 +08:00
enabled "clouds intersect terrain" by default
This commit is contained in:
@ -104,7 +104,7 @@ uniform int dhRenderDistance;
|
||||
#include "/lib/sky_gradient.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
// #define CLOUDS_INTERSECT_TERRAIN
|
||||
#define CLOUDS_INTERSECT_TERRAIN
|
||||
uniform float eyeAltitude;
|
||||
#include "/lib/volumetricClouds.glsl"
|
||||
|
||||
|
Reference in New Issue
Block a user