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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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@ -88,10 +88,13 @@ void main() {
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WsunVec = lightCol.a * normalize(mat3(gbufferModelViewInverse) * sunPosition);
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#endif
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#ifndef WEATHER
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#endif
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#endif
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}
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