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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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@ -201,11 +201,11 @@ void main() {
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if (LabSSS > 0.0 && !hand && NdotL < 0.001) minshadowfilt += 50;
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#endif
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gl_FragData[0] = vec4(minshadowfilt, 0.1, 0.0, 0.0);
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gl_FragData[0].y = 0;
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if (z < 1.0 && !hand){
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gl_FragData[0] = vec4(minshadowfilt, 0.1, 0.0, 0.0);
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gl_FragData[0].y = 0;
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vec3 viewPos = toScreenSpace(vec3(texcoord/RENDER_SCALE-vec2(tempOffset)*texelSize*0.5,z));
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#ifdef Variable_Penumbra_Shadows
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