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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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@ -162,7 +162,7 @@ const float sunPathRotation = -35; //[-90 -89 -88 -87 -86 -85 -84 -83 -82 -81 -8
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#define fog_coefficientMieG 3.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0]
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#define fog_coefficientMieB 3.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0]
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#define RainFog_amount 1 // [0 1 2 3 4 5 6 7 8 9 10 15 20 25]
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#define RainFog_amount 3 // [0 1 2 3 4 5 6 7 8 9 10 15 20 25]
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#define BLOOMY_FOG 2.0 // [0.0 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0 3.0 4.0 6.0 10.0 15.0 20.0]
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#define BLOOM_STRENGTH 4.0 // [0.0 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0 3.0 4.0]
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@ -490,8 +490,15 @@ uniform int moonPhase;
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#define LIGHTNING_FLASH // FOR OPTIFINE USERS. some mods change the sky color, which can trigger the lightning flash detection.
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#define RESOURCEPACK_SKY 0 // [0 1 2]
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// fix settings
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#if RESOURCEPACK_SKY == 0
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#endif
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#ifdef VANILLA_SUN_AND_MOON
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#endif
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#ifdef LIGHTNING_FLASH
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#endif
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#if BLISS_SHADERS == 0
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#endif
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#endif
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