mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-24 17:42:35 +08:00
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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@ -6,14 +6,20 @@
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shadowEntities = false
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#endif
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oldLighting=false
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underwaterOverlay=false
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sun=true
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moon=true
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#if RESOURCEPACK_SKY == 2
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sun=true
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moon=true
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#else
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sun=false
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moon=false
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#endif
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clouds=off
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stars=false
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vignette=false
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underwaterOverlay=false
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dynamicHandLight=true
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oldLighting=false
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separateAo = true
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particles.before.deferred = true
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@ -21,22 +27,19 @@ particles.before.deferred = true
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rain.depth = false
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beacon.beam.depth = true
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frustum.culling=false
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shadow.culling=false
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program.composite4.enabled = TAA_UPSCALING
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# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
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# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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#Get the correct alpha value : S_A*(1-DST_A)+DST_A
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blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
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blend.gbuffers_textured = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_textured_lit = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_armor_glint = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_textured_lit= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_weather = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
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blend.gbuffers_skytextured = SRC_ALPHA DST_ALPHA
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# Disable blending
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blend.gbuffers_hand = off
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@ -110,7 +113,7 @@ PhysicsMod_support [LabPBR]
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######## WORLD
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screen.World.columns=1
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screen.World = [Water] [Waving_Stuff] [LabPBR] <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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screen.World = [Water] [Waving_Stuff] [LabPBR] RESOURCEPACK_SKY <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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### SPECULARS
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screen.Reflections.columns=2
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screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality
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@ -222,7 +225,7 @@ PhysicsMod_support [LabPBR]
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######## MISC SETTINGS
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screen.Misc_Settings.columns=1
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screen.Misc_Settings = [the_orb] display_LUT WhiteWorld SSS_view ambientLight_only Glass_Tint LIGHTNING_FLASH HURT_AND_DEATH_EFFECT LIT_PARTICLE_BRIGHTNESS
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screen.Misc_Settings = [the_orb] display_LUT WhiteWorld SSS_view ambientLight_only Glass_Tint LIGHTNING_FLASH HURT_AND_DEATH_EFFECT LIT_PARTICLE_BRIGHTNESS
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screen.the_orb.columns = 1
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screen.the_orb = THE_ORB ORB_X ORB_Y ORB_Z ORB_ColMult ORB_R ORB_G ORB_B
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