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make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
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@ -280,7 +280,7 @@ float EndPortalEffect(
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}
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float bias(){
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return Texture_MipMap_Bias + (blueNoise()-0.5)*0.5;
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return (Texture_MipMap_Bias + (blueNoise()-0.5)*0.5) - (1.0-RENDER_SCALE.x) * 2.0;
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}
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vec4 texture2D_POMSwitch(
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sampler2D sampler,
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