Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps

This commit is contained in:
Xonk
2024-05-22 17:06:21 -04:00
parent 73a64112ce
commit 14b20cdcfc
5 changed files with 12 additions and 18 deletions

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@ -394,7 +394,7 @@ void main() {
vec3 MinimumLightColor = vec3(1.0);
if(isEyeInWater == 1) MinimumLightColor = vec3(10.0);
// if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
#ifdef OVERWORLD_SHADER
directLightColor = lightCol.rgb/80.0;