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Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
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@ -394,7 +394,7 @@ void main() {
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vec3 MinimumLightColor = vec3(1.0);
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if(isEyeInWater == 1) MinimumLightColor = vec3(10.0);
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// if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
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if(lightmap.x >= 0.9) Torch_Color *= LIT_PARTICLE_BRIGHTNESS;
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#ifdef OVERWORLD_SHADER
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directLightColor = lightCol.rgb/80.0;
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